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Character Options
Class options are as in the WWN corebook - Warrior, Expert, Mage, Adventurer (multiclass). Be aware that classes do not work as they do in 5E, as WWN is based on B/X. Once chosen, a class cannot change. A multiclass character advances in both classes s...
Rules Changes
These are rules that already exist within the corebook but I am tweaking to fit the campaign a little better. Initiative To make initiative easier to track and quicker at the table, only players will roll for initiative and there will be no 'initiative numbe...
House Rules
These are new rules that don't exist within the WWN book that will be in play for the campaign. Hacking Out Treasure This is a rule meant to represent someone being unable to loot an item of value and taking anything they can grab, a common trope in the Arab...
The Rumayyid Sultanate
Timeline Pre-History Few records exist, as there was no written language in the region. Verbal tradition among the Ishi'qo state that they had many settlements within the region, which was dry and arid though not covered in deserts. The dwarves maintain ...
Nassarid Gazeteer
Regional Map Full-Size Map Zahred A trade city that sprung up on the Nassarid side of the Ashvale pass. In ancient times, this was a network of slave pens for the construction of the Valley of Kings. In the modern day, it is a once-thriving city that i...
The Supernatural
The Nature of Magic Magic is a natural force within the world. Similar to water, it permeates everything as vapor in the air, but flows mainly in predictable patterns like ocean currents or rivers. These ley lines can be tracked by experts and places where ...
Custom Classes
Umhrajji (Pilgrim) - Wise A priest of Ishurism. An itinerant preacher who has dedicated their life to spreading the Good Word, traveling throughout the empire to ensure that every child of God knows the love of the Divine. By force, if necessary. Starting ...
Active Rumors and Hooks
Medhir Region The Biswat Aref are currently searching for the stronghold of the Circle of Balénom, a minor sorcerous society that has been rumored to exist in the region for quite some time, but was written off as a local legend A recent crime spree happe...
NPC Gallery
Jifari ibn Medihr al'Din A High Maftir of the Biswat Aref, Jifari specializes in the study and purging of magical artifacts. He takes his position as an inquisitor very seriously, but is not so overcome with zeal that he will ignore logic when presented w...
Artifacts and Invocations
Magic Items Murderer's Blade, Natural While called a 'blade,' this enchantment could apply to any weapon that awakened via treachery or sabotage. This enchantment grants the following properties: It counts as a magical weapon for overcoming defenses; it ...
Waystations
Ancient fortresses built by the dwarves long ago (those built by the Khazraji date to Rumahl's Second Age), waystations are a series of stone structures with identical floorplans located along the unseen leylines throughout the Sultanate. For those properl...
One Shots
Sands and Scoundrels Cortex Core Rulebook // Rules Cheat Sheet Bhaqir Hadin, Alchemist Jhufet Amal, Artificer Dhanaz al'Salim, Sha'ir Jinari Brahmiq, Corsair Lukram Mittar, Warrior Blades in the Dark Core Rulebook // Rules Cheat Sheet Bhaqir Hadin, A...
Journal: Cult of Rhomoch/Plague of Babies Arc
Session 1 IntroductionsZawar (Brad), Jihan (Scott), Samara (Alisha), Guttertooth (Sean), and Elim (Joe)Travelling on a job to deliver goods. Day 1 (Day 16, Month 4, Year 962 AP)Not expected to be dangerous, but need escort for reasons (insurance is assumed)...
Journal: Hashirat/Gangrene Goblin Arc
Session 13 Previous session The party began dungeon diving at the ancient lighthouse. Strange dwarven script scrolled across the front entrance, but before we could really do much, an Ogre on an upper balcony insulted the party after shooting Zawar’s c...