Skip to main content
Advanced Search
Search Terms
Content Type

Exact Matches
Tag Searches
Date Options
Updated after
Updated before
Created after
Created before

Search Results

19 total results found

d1001 Nights Campaign

Abbreviated Setting Guide and House Rules

The Supernatural

d1001 Nights Campaign Lore

The Nature of Magic Magic is a natural force within the world. Similar to water, it permeates everything as vapor in the air, but flows mainly in predictable patterns like ocean currents or rivers.  These ley lines can be tracked by experts and places where ...

Journal: Cult of Rhomoch/Plague of Babies Arc

d1001 Nights Campaign Campaign Notes

Session 1 IntroductionsZawar (Brad), Jihan (Scott), Samara (Alisha), Guttertooth (Sean), and Elim (Joe)Travelling on a job to deliver goods. Day 1 (Day 16, Month 4, Year 962 AP)Not expected to be dangerous, but need escort for reasons (insurance is assumed)...

One Shots

d1001 Nights Campaign Mechanics

Sands and Scoundrels Cortex Core Rulebook // Rules Cheat Sheet Bhaqir Hadin, Alchemist Jhufet Amal, Artificer Dhanaz al'Salim, Sha'ir Jinari Brahmiq, Corsair Lukram Mittar, Warrior Blades in the Dark Core Rulebook // Rules Cheat Sheet Bhaqir Hadin, A...

Waystations

d1001 Nights Campaign Campaign Notes

Ancient fortresses built by the dwarves long ago (those built by the Khazraji date to Rumahl's Second Age), waystations are a series of stone structures with identical floorplans located along the unseen leylines throughout the Sultanate.  For those properl...

Artifacts and Invocations

d1001 Nights Campaign Campaign Notes

Magic Items Murderer's Blade, Natural While called a 'blade,' this enchantment could apply to any weapon that awakened via treachery or sabotage.  This enchantment grants the following properties:  It counts as a magical weapon for overcoming defenses; it ...

NPC Gallery

d1001 Nights Campaign Campaign Notes

Jifari ibn Medihr al'Din A High Maftir of the Biswat Aref, Jifari specializes in the study and purging of magical artifacts.  He takes his position as an inquisitor very seriously, but is not so overcome with zeal that he will ignore logic when presented w...

Active Rumors and Hooks

d1001 Nights Campaign Campaign Notes

Medhir Region The Biswat Aref are currently searching for the stronghold of the Circle of Balénom, a minor sorcerous society that has been rumored to exist in the region for quite some time, but was written off as a local legend A recent crime spree happe...

Custom Classes

d1001 Nights Campaign Mechanics

Umhrajji (Pilgrim) - Wise A priest of Ishurism. An itinerant preacher who has dedicated their life to spreading the Good Word, traveling throughout the empire to ensure that every child of God knows the love of the Divine. By force, if necessary. Starting ...

Nassarid Gazeteer

d1001 Nights Campaign Lore

Regional Map Full-Size Map Zahred A trade city that sprung up on the Nassarid side of the Ashvale pass.  In ancient times, this was a network of slave pens for the construction of the Valley of Kings.  In the modern day, it is a once-thriving city that i...

Marvel Multiverse

The Rumayyid Sultanate

d1001 Nights Campaign Lore

Timeline Pre-History Few records exist, as there was no written language in the region.  Verbal tradition among the Ishi'qo state that they had many settlements within the region, which was dry and arid though not covered in deserts.  The dwarves maintain ...

House Rules

d1001 Nights Campaign Mechanics

These are new rules that don't exist within the WWN book that will be in play for the campaign. Hacking Out Treasure This is a rule meant to represent someone being unable to loot an item of value and taking anything they can grab, a common trope in the Arab...

Rules Changes

d1001 Nights Campaign Mechanics

These are rules that already exist within the corebook but I am tweaking to fit the campaign a little better. Initiative To make initiative easier to track and quicker at the table, only players will roll for initiative and there will be no 'initiative numbe...

Character Options

d1001 Nights Campaign Mechanics

Class options are as in the WWN corebook - Warrior, Expert, Mage, Adventurer (multiclass).  Be aware that classes do not work as they do in 5E, as WWN is based on B/X.  Once chosen,  a class cannot change.  A multiclass character advances in both classes s...

Campaign Notes

d1001 Nights Campaign

Mechanics

d1001 Nights Campaign

Rules changes and houserules additions

Lore

d1001 Nights Campaign

Setting Cliff Notes

Journal: Hashirat/Gangrene Goblin Arc

d1001 Nights Campaign Campaign Notes

Session 13 Previous session The party began dungeon diving at the ancient lighthouse. Strange dwarven script scrolled across the front entrance, but before we could really do much, an Ogre on an upper balcony insulted the party after shooting Zawar’s c...