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Show new changes starting from 16:25, 25 January 2026
 
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23 January 2026

N    03:06  D1001-combat diffhist +173 Ray talk contribs (Created page with "== Combat == === Turn Structure === === Combat Actions === attack, move, react distances === Attacks & Damage === keywords status effects damage types fatigue == Recovery ==")
N    03:00  D1001-equiment 3 changes history +2,511 [Ray (3×)]
     
03:00 (cur | prev) +11 Ray talk contribs
     
02:57 (cur | prev) +2 Ray talk contribs (Inventory Slots)
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02:57 (cur | prev) +2,498 Ray talk contribs (Created page with "== Inventory == === Inventory Slots === Items and encumbrance are not tracked with weight directly, but rather by Slots. Most items take a single Slot, whether they are a shovel, a book, a sword or a roast ham. Some items, such as large weapons or armor, may take more Slots; similarly, particularly small items, such as potions or arrows may be able to fit 3 or even 12 to a Slot. Your **Stowed** and **Readied** Inventory are determined by your Pack, modified by any Clas...")
N    02:52  D1001-exploration 3 changes history +2,650 [Ray (3×)]
     
02:52 (cur | prev) −15 Ray talk contribs (Time)
     
02:46 (cur | prev) −20 Ray talk contribs
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02:45 (cur | prev) +2,685 Ray talk contribs (Created page with "## Exploration, Time & Recovery ### Exploration ### Time Time is either mostly hand-waved or tracked somewhat closesly depending on the types of actions being taken by the players. For instance, an open melee is tracked on the scale of seconds, as the minute-to-minute action will have a profound effect on each character involved. This will require proper **Turns** to accomplish. Conversely, when haggling with a guard over traveling papers at the gate to a new town, th...")
N    02:44  D1001-magic 6 changes history +4,674 [Ray (6×)]
     
02:44 (cur | prev) +4 Ray talk contribs (Arcane Magic)
     
02:40 (cur | prev) +66 Ray talk contribs (Casting Spells)
     
02:39 (cur | prev) +210 Ray talk contribs (Arcane Magic)
     
02:18 (cur | prev) +18 Ray talk contribs (Arcane Magic)
     
02:16 (cur | prev) −8 Ray talk contribs (Arcane Magic)
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01:58 (cur | prev) +4,384 Ray talk contribs (Created page with " == The Nature of Magic == == Arcane Magic == === Mana === === Casting Spells === To cast a spell, choose an amount of Mana to pour into the effect and then roll that many d6. To determine the effects of the spell, several aspects of the roll may be important: - *\[Highest\]* - The face showing on the highest *single die* rolled - *\[Dice\]* - The total amount of Mana used to cast the spell, ie the number of dice rolled for the magical effect - *\[Total\]* - The total o...")
N    01:56  D1001-core 18 changes history +5,919 [Ray (18×)]
     
01:56 (cur | prev) +62 Ray talk contribs (Convicton)
     
01:53 (cur | prev) −4 Ray talk contribs (Convicton)
     
01:47 (cur | prev) +104 Ray talk contribs (Action Roll)
     
01:44 (cur | prev) −5 Ray talk contribs (Reaction Roll)
     
01:43 (cur | prev) +34 Ray talk contribs (Reaction Roll)
     
01:43 (cur | prev) −2 Ray talk contribs (Reaction Roll)
     
01:41 (cur | prev) −10 Ray talk contribs (Reaction Roll)
     
01:37 (cur | prev) +106 Ray talk contribs (Reaction Roll)
     
01:36 (cur | prev) +336 Ray talk contribs (Conflict Roll)
     
01:33 (cur | prev) +453 Ray talk contribs (Roll Modifiers)
     
01:31 (cur | prev) +11 Ray talk contribs (Distinctions)
     
01:27 (cur | prev) +129 Ray talk contribs (Action Roll)
     
01:25 (cur | prev) +71 Ray talk contribs (Action Roll)
     
01:24 (cur | prev) −21 Ray talk contribs (Action Roll)
     
01:21 (cur | prev) +38 Ray talk contribs (Die Modifications)
     
01:20 (cur | prev) −15 Ray talk contribs (Die Modifications)
     
01:18 (cur | prev) −3 Ray talk contribs
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01:17 (cur | prev) +4,635 Ray talk contribs (Created page with "Almost anything a character does that has a chance of failure is decided by rolling 2d6 and comparing the result to a difficulty value = Types of Rolls = == Action Roll == - *Simple* - used for most rolls. if total is: - <6: bad or unwanted things happen - 7-9: there is an okay outcome - 10+: full success - *Extended* - used to advance progress bars/clocks for rolls that can't be resolved in one go. For extended action, there will need to be a certain amo...")