D1001-combat

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Revision as of 02:55, 27 January 2026 by Ray (talk | contribs) (Combat)
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Combat

Combat decides the outcome of small-scale skirmishes between individuals or groups. When combat breaks out, time compresses down to Combat Turns of about 10 seconds each

Turn Structure

Each turn is comprised of two distinct phases, the Status Phase and the Action Phase

Combat Actions

attack, move, react distances

Attacks & Damage

keywords status effects damage types fatigue

Recovery