D1001-equiment

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Revision as of 02:57, 23 January 2026 by Ray (talk | contribs) (Created page with "== Inventory == === Inventory Slots === Items and encumbrance are not tracked with weight directly, but rather by Slots. Most items take a single Slot, whether they are a shovel, a book, a sword or a roast ham. Some items, such as large weapons or armor, may take more Slots; similarly, particularly small items, such as potions or arrows may be able to fit 3 or even 12 to a Slot. Your **Stowed** and **Readied** Inventory are determined by your Pack, modified by any Clas...")
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Inventory

Inventory Slots

Items and encumbrance are not tracked with weight directly, but rather by Slots. Most items take a single Slot, whether they are a shovel, a book, a sword or a roast ham. Some items, such as large weapons or armor, may take more Slots; similarly, particularly small items, such as potions or arrows may be able to fit 3 or even 12 to a Slot. Your **Stowed** and **Readied** Inventory are determined by your Pack, modified by any Class Features or other effects. Stowed items cannot be accessed during a Combat Round without taking a Main Action to Ready them. Readied items can be accessed and used at will.

Equipment

In addition to simply shoving items into a pack, you can equip items to gain additional benefits. For instance, equipping a sword allows you to attack with it. Equipped armor blocks damage. Equipping a magic ring might improve your Defense or give you the ability to control fire. Each character can have a limited number of pieces of Equipment of each type as follows:

Main Hand
A substantial hand-held item, usually a weapon, though farm implements, books and even an umbrella would fit this type of slot. Any sort of magical device being activated would also need access to a character's free Main Hand to function properly
Off-Hand
Very similar to a Main Hand, but not as coordinated. While weapons can be equipped here, usually his is only done with two-handed weapons or the rare character who uses a main-guache fighting style. Shields are common Off-Hand hands as well
Armor
Any substantial combat gear from which a character intends to gain a bonus. This is often reinforced animal hides or interlocked steel rings, but can also be a particularly well-enchanted undershirt in the right circumstances
Accessory
This is a catch-all for any sort of miscellaneous equipment. Boots, helmets, cloaks, rings, necklaces and even crowns would all count as Accessories
Accessory
Same as above, but due to the open nature of this type of equipment, a character can benefit from multiple Accessories at once

These items still take up Inventory Slots. Even if put in Stowed Slots, anything actively equipped is still counted as Readied and can be used at will. For this reason, there is usually no benefit to putting Equipment into a character's rare and valuable Readied Slots

Equipment Lists

melee weapons, ranged weapons, armor, bags, belts, accessories, general items, lifestyle items, hirelings