D1001-combat
From Mox Pierogi
Combat
Combat decides the outcome of small-scale skirmishes between individuals or groups. When combat breaks out, time compresses down to Combat Turns of about 10 seconds each
Turn Structure
Each turn is comprised of two distinct phases, the Status Phase and the Action Phase.
Status Phase
The Status Phase marks the beginning of a new combat Turn. Each Status Phase, perform the following:
- Players and DM roll for Initiative
- Other stuff that says it happens in the Status Phase
Action Phase
Combat Actions
attack, move, react distances
Attacks & Damage
keywords status effects damage types fatigue