D1001-combat: Difference between revisions
From Mox Pierogi
Jump to navigationJump to search
| Line 4: | Line 4: | ||
Each turn is comprised of two distinct phases, the <b>Status Phase</b> and the <b>Action Phase</b>. | Each turn is comprised of two distinct phases, the <b>Status Phase</b> and the <b>Action Phase</b>. | ||
===== Status Phase ==== | ===== Status Phase ===== | ||
=== Combat Actions === | === Combat Actions === | ||
attack, move, react | attack, move, react | ||
Revision as of 03:06, 27 January 2026
Combat
Combat decides the outcome of small-scale skirmishes between individuals or groups. When combat breaks out, time compresses down to Combat Turns of about 10 seconds each
Turn Structure
Each turn is comprised of two distinct phases, the Status Phase and the Action Phase.
Status Phase
Combat Actions
attack, move, react distances
Attacks & Damage
keywords status effects damage types fatigue