D1001-combat: Difference between revisions
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Created page with "== Combat == === Turn Structure === === Combat Actions === attack, move, react distances === Attacks & Damage === keywords status effects damage types fatigue == Recovery ==" |
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== Combat == | == Combat == | ||
Combat decides the outcome of small-scale skirmishes between individuals or groups. When combat breaks out, time compresses down to Combat Turns of about 10 seconds each | |||
=== Turn Structure === | === Turn Structure === | ||
Each turn is comprised of two distinct phases, the <b>Status Phase</b> and the <b>Action Phase</b> | |||
=== Combat Actions === | === Combat Actions === | ||
attack, move, react | attack, move, react | ||
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damage types | damage types | ||
fatigue | fatigue | ||
== Recovery == | == Recovery == | ||
Revision as of 02:55, 27 January 2026
Combat
Combat decides the outcome of small-scale skirmishes between individuals or groups. When combat breaks out, time compresses down to Combat Turns of about 10 seconds each
Turn Structure
Each turn is comprised of two distinct phases, the Status Phase and the Action Phase
Combat Actions
attack, move, react distances
Attacks & Damage
keywords status effects damage types fatigue