D1001-combat: Difference between revisions

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Created page with "== Combat == === Turn Structure === === Combat Actions === attack, move, react distances === Attacks & Damage === keywords status effects damage types fatigue == Recovery =="
 
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== Combat ==
== Combat ==
Combat decides the outcome of small-scale skirmishes between individuals or groups.  When combat breaks out, time compresses down to Combat Turns of about 10 seconds each
=== Turn Structure ===
=== Turn Structure ===
Each turn is comprised of two distinct phases, the <b>Status Phase</b> and the <b>Action Phase</b>
=== Combat Actions ===
=== Combat Actions ===
attack, move, react
attack, move, react
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damage types
damage types
fatigue
fatigue
== Recovery ==
== Recovery ==

Revision as of 02:55, 27 January 2026

Combat

Combat decides the outcome of small-scale skirmishes between individuals or groups. When combat breaks out, time compresses down to Combat Turns of about 10 seconds each

Turn Structure

Each turn is comprised of two distinct phases, the Status Phase and the Action Phase

Combat Actions

attack, move, react distances

Attacks & Damage

keywords status effects damage types fatigue

Recovery