D1001-chargen: Difference between revisions

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#*'''Personality''' - your quirks, style or behaviors
#*'''Personality''' - your quirks, style or behaviors
#*'''Vocation''' - either a skilled trade you've learned or a primary attribute you have natural talent in
#*'''Vocation''' - either a skilled trade you've learned or a primary attribute you have natural talent in
# Mark your starting Hearts (2), Mana Pool (1), Close and Long Range Combat scores (0), Inventory Slots (10), Defense (7), Armor (10) and Save (0)
# Mark your starting stastics
#*Hearts (2)  
#*Mana Pool (1)  
#*Close and Long Range Combat scores (0)  
#*Inventory Slots (10)  
#*Defense (7)  
#*Armor (10)
#*Save (0)
# Choose a starting Class and Path, your Species and a Perk
# Choose a starting Class and Path, your Species and a Perk
# Gain a Traveler's Pack, three days' rations then roll or choose up to six additional items from among [GENERAL ITEMS], leather armor, shield, [BASIC WEAPONS]. Finally, take an additional 2d6x10 silver as your remaining life savings and gain a point of Conviction to begin your journey with
# Gain a Traveler's Pack then roll or choose the rest of your starting equipment.  Six items from among
#*[GENERAL ITEMS table]  
#*leather armor  
#*shield  
#*[BASIC WEAPONS table]   
#Finally, take an additional 2d6x10 silver as your remaining life savings and gain a point of Conviction to begin your journey with

Revision as of 21:41, 22 January 2026

Creating a Character

  1. Come up with a character concept
  2. Pick three types of Distinctions and write a short statement for each
    • Background - either your character's personal history or a defining event in their life
    • People - either your character's species, culture/tribe or another group they are devoted to
    • Personality - your quirks, style or behaviors
    • Vocation - either a skilled trade you've learned or a primary attribute you have natural talent in
  3. Mark your starting stastics
    • Hearts (2)
    • Mana Pool (1)
    • Close and Long Range Combat scores (0)
    • Inventory Slots (10)
    • Defense (7)
    • Armor (10)
    • Save (0)
  4. Choose a starting Class and Path, your Species and a Perk
  5. Gain a Traveler's Pack then roll or choose the rest of your starting equipment. Six items from among
    • [GENERAL ITEMS table]
    • leather armor
    • shield
    • [BASIC WEAPONS table]
  6. Finally, take an additional 2d6x10 silver as your remaining life savings and gain a point of Conviction to begin your journey with