D1001-chargen: Difference between revisions
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Creating a Character | == Creating a Character == | ||
# Come up with a character concept | # Come up with a character concept | ||
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#*'''Personality''' - your quirks, style or behaviors | #*'''Personality''' - your quirks, style or behaviors | ||
#*'''Vocation''' - either a skilled trade you've learned or a primary attribute you have natural talent in | #*'''Vocation''' - either a skilled trade you've learned or a primary attribute you have natural talent in | ||
# Mark your starting | # Mark your starting statistics | ||
#*Hearts (2) | #*'''Hearts''' (2) | ||
#*Mana Pool (1) | #*'''Mana Pool''' (1) | ||
#*Close | #*'''Close Range Combat''' (0) | ||
#*Inventory Slots (10) | #*'''Long Range Combat''' (0) | ||
#*Defense (7) | #*'''Inventory Slots''' (10) | ||
#*Armor (10) | #*'''Defense''' (7) | ||
#*Save (0) | #*'''Armor''' (10) | ||
#*'''Save''' (0) | |||
# Choose a starting Class and Path, your Species and a Perk | # Choose a starting Class and Path, your Species and a Perk | ||
# Gain a Traveler's Pack then roll or choose the rest of your starting equipment. Six items from among | # Gain a Traveler's Pack then roll or choose the rest of your starting equipment. Six items from among | ||
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#*shield | #*shield | ||
#*[BASIC WEAPONS table] | #*[BASIC WEAPONS table] | ||
#Finally, take an additional 2d6x10 silver as your remaining life savings and gain a point of Conviction to begin your journey with | #Finally, take an additional 2d6x10 silver as your remaining life savings and gain a point of '''Conviction''' to begin your journey with | ||
== Example of Character Creation == | |||
Latest revision as of 21:44, 22 January 2026
Creating a Character
- Come up with a character concept
- Pick three types of Distinctions and write a short statement for each
- Background - either your character's personal history or a defining event in their life
- People - either your character's species, culture/tribe or another group they are devoted to
- Personality - your quirks, style or behaviors
- Vocation - either a skilled trade you've learned or a primary attribute you have natural talent in
- Mark your starting statistics
- Hearts (2)
- Mana Pool (1)
- Close Range Combat (0)
- Long Range Combat (0)
- Inventory Slots (10)
- Defense (7)
- Armor (10)
- Save (0)
- Choose a starting Class and Path, your Species and a Perk
- Gain a Traveler's Pack then roll or choose the rest of your starting equipment. Six items from among
- [GENERAL ITEMS table]
- leather armor
- shield
- [BASIC WEAPONS table]
- Finally, take an additional 2d6x10 silver as your remaining life savings and gain a point of Conviction to begin your journey with