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	<id>https://wiki.moxpierogi.com/index.php?action=history&amp;feed=atom&amp;title=D1001-stats</id>
	<title>D1001-stats - Revision history</title>
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	<updated>2026-04-26T00:43:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://wiki.moxpierogi.com/index.php?title=D1001-stats&amp;diff=30&amp;oldid=prev</id>
		<title>Ray: /* Characteristics */</title>
		<link rel="alternate" type="text/html" href="https://wiki.moxpierogi.com/index.php?title=D1001-stats&amp;diff=30&amp;oldid=prev"/>
		<updated>2026-01-22T21:46:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Characteristics&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:46, 22 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Characteristics ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Characteristics ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Hearts&#039;&#039;&#039; - Combination of hit points and hit dice. A character has a set amount of Hearts and each &#039;&#039;&#039;Heart&#039;&#039; is made up of four &#039;&#039;Heart Pieces&#039;&#039; (HP). For each point of damage a character takes, they lose one HP. For monsters, the number of &#039;&#039;&#039;Hearts&#039;&#039;&#039; they have is roughly equivalent to their Level. Starts at 2 for all characters&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Hearts&#039;&#039;&#039; - Combination of hit points and hit dice. A character has a set amount of Hearts and each &#039;&#039;&#039;Heart&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;&#039; is made up of four &#039;&#039;Heart Pieces&#039;&#039; (HP). For each point of damage a character takes, they lose one HP. For monsters, the number of &#039;&#039;&#039;Hearts&#039;&#039;&#039; they have is roughly equivalent to their Level. Starts at 2 for all characters&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mana Pool&amp;#039;&amp;#039;&amp;#039; - The maximum amount of arcane energy a character can access, providing a cap for their personal Mana Point reserve. Mana Points can be spent to cast spells, power magic items or otherwise perform magical feats. Starts at 1 for all characters&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mana Pool&amp;#039;&amp;#039;&amp;#039; - The maximum amount of arcane energy a character can access, providing a cap for their personal Mana Point reserve. Mana Points can be spent to cast spells, power magic items or otherwise perform magical feats. Starts at 1 for all characters&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Close Range Combat (CRC)&amp;#039;&amp;#039;&amp;#039; - A bonus to Conflict Rolls made with melee weapons, such as swords or spears. Starts at 0 for all characters&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Close Range Combat (CRC)&amp;#039;&amp;#039;&amp;#039; - A bonus to Conflict Rolls made with melee weapons, such as swords or spears. Starts at 0 for all characters&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-29:rev-30:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Ray</name></author>
	</entry>
	<entry>
		<id>https://wiki.moxpierogi.com/index.php?title=D1001-stats&amp;diff=29&amp;oldid=prev</id>
		<title>Ray: /* Characteristics */</title>
		<link rel="alternate" type="text/html" href="https://wiki.moxpierogi.com/index.php?title=D1001-stats&amp;diff=29&amp;oldid=prev"/>
		<updated>2026-01-22T21:46:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Characteristics&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:46, 22 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Characteristics ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Characteristics ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Hearts&#039;&#039;&#039; - Combination of hit points and hit dice. A character has a set amount of Hearts and each Heart is made up of four Heart Pieces (HP). For each point of damage a character takes, they lose one HP. For monsters, the number of Hearts they have is roughly equivalent to their Level. Starts at 2 for all characters&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Hearts&#039;&#039;&#039; - Combination of hit points and hit dice. A character has a set amount of Hearts and each &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Heart&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/ins&gt;is made up of four &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;Heart Pieces&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/ins&gt;(HP). For each point of damage a character takes, they lose one HP. For monsters, the number of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Hearts&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;they have is roughly equivalent to their Level. Starts at 2 for all characters&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mana Pool&amp;#039;&amp;#039;&amp;#039; - The maximum amount of arcane energy a character can access, providing a cap for their personal Mana Point reserve. Mana Points can be spent to cast spells, power magic items or otherwise perform magical feats. Starts at 1 for all characters&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mana Pool&amp;#039;&amp;#039;&amp;#039; - The maximum amount of arcane energy a character can access, providing a cap for their personal Mana Point reserve. Mana Points can be spent to cast spells, power magic items or otherwise perform magical feats. Starts at 1 for all characters&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Close Range Combat (CRC)&amp;#039;&amp;#039;&amp;#039; - A bonus to Conflict Rolls made with melee weapons, such as swords or spears. Starts at 0 for all characters&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Close Range Combat (CRC)&amp;#039;&amp;#039;&amp;#039; - A bonus to Conflict Rolls made with melee weapons, such as swords or spears. Starts at 0 for all characters&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-28:rev-29:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Ray</name></author>
	</entry>
	<entry>
		<id>https://wiki.moxpierogi.com/index.php?title=D1001-stats&amp;diff=28&amp;oldid=prev</id>
		<title>Ray: Created page with &quot;== Characteristics == *&#039;&#039;&#039;Hearts&#039;&#039;&#039; - Combination of hit points and hit dice. A character has a set amount of Hearts and each Heart is made up of four Heart Pieces (HP). For each point of damage a character takes, they lose one HP. For monsters, the number of Hearts they have is roughly equivalent to their Level. Starts at 2 for all characters *&#039;&#039;&#039;Mana Pool&#039;&#039;&#039; - The maximum amount of arcane energy a character can access, providing a cap for their personal Mana Point rese...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.moxpierogi.com/index.php?title=D1001-stats&amp;diff=28&amp;oldid=prev"/>
		<updated>2026-01-22T21:45:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Characteristics == *&amp;#039;&amp;#039;&amp;#039;Hearts&amp;#039;&amp;#039;&amp;#039; - Combination of hit points and hit dice. A character has a set amount of Hearts and each Heart is made up of four Heart Pieces (HP). For each point of damage a character takes, they lose one HP. For monsters, the number of Hearts they have is roughly equivalent to their Level. Starts at 2 for all characters *&amp;#039;&amp;#039;&amp;#039;Mana Pool&amp;#039;&amp;#039;&amp;#039; - The maximum amount of arcane energy a character can access, providing a cap for their personal Mana Point rese...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Characteristics ==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Hearts&amp;#039;&amp;#039;&amp;#039; - Combination of hit points and hit dice. A character has a set amount of Hearts and each Heart is made up of four Heart Pieces (HP). For each point of damage a character takes, they lose one HP. For monsters, the number of Hearts they have is roughly equivalent to their Level. Starts at 2 for all characters&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mana Pool&amp;#039;&amp;#039;&amp;#039; - The maximum amount of arcane energy a character can access, providing a cap for their personal Mana Point reserve. Mana Points can be spent to cast spells, power magic items or otherwise perform magical feats. Starts at 1 for all characters&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Close Range Combat (CRC)&amp;#039;&amp;#039;&amp;#039; - A bonus to Conflict Rolls made with melee weapons, such as swords or spears. Starts at 0 for all characters&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Long Range Combat (LRC)&amp;#039;&amp;#039;&amp;#039; - A bonus to Conflict Rolls made with ranged weapons, such as thrown axes, bows or guns. Starts at 0 for all characters&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Defense (DEF)&amp;#039;&amp;#039;&amp;#039; - The target number that enemies must meet or exceed to make contact with a Conflict Roll for an attack. Starts at 7 for all characters&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Armor (ARM)&amp;#039;&amp;#039;&amp;#039; - The amount of incoming damage that is blocked passively by a character. While this depends upon type of armor worn and the species of the character, a standard human-like character will have a base Armor value of 10&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Save&amp;#039;&amp;#039;&amp;#039; - A bonus to Conflict Rolls made to resist effects that cannot be actively avoided, such as certain magic spells, diseases or other forces of nature. Starts at 0 for all characters&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Conviction&amp;#039;&amp;#039;&amp;#039; - A reserve of inner power that a character may spend to push themselves beyond their usual limits. A character cannot have more than 3 Conviction points at any one time&lt;/div&gt;</summary>
		<author><name>Ray</name></author>
	</entry>
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