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	<id>https://wiki.moxpierogi.com/index.php?action=history&amp;feed=atom&amp;title=D1001-equiment</id>
	<title>D1001-equiment - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.moxpierogi.com/index.php?action=history&amp;feed=atom&amp;title=D1001-equiment"/>
	<link rel="alternate" type="text/html" href="https://wiki.moxpierogi.com/index.php?title=D1001-equiment&amp;action=history"/>
	<updated>2026-04-26T00:44:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://wiki.moxpierogi.com/index.php?title=D1001-equiment&amp;diff=87&amp;oldid=prev</id>
		<title>Ray: /* Inventory Slots */</title>
		<link rel="alternate" type="text/html" href="https://wiki.moxpierogi.com/index.php?title=D1001-equiment&amp;diff=87&amp;oldid=prev"/>
		<updated>2026-01-29T03:53:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Inventory Slots&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:53, 29 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Items and encumbrance are not tracked with weight directly, but rather by Slots.  Most items take a single Slot, whether they are a shovel, a book, a sword or a roast ham.  Some items, such as large weapons or armor, may take more Slots; similarly, particularly small items, such as potions or arrows may be able to fit 3 or even 12 to a Slot.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Items and encumbrance are not tracked with weight directly, but rather by Slots.  Most items take a single Slot, whether they are a shovel, a book, a sword or a roast ham.  Some items, such as large weapons or armor, may take more Slots; similarly, particularly small items, such as potions or arrows may be able to fit 3 or even 12 to a Slot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your &#039;&#039;Stowed&#039;&#039; and &#039;&#039;Readied&#039;&#039; Inventory are determined by your Pack, modified by any Class Features or other effects.  Stowed items cannot be accessed during a Combat Round without taking a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Main &lt;/del&gt;Action to Ready them.  Readied items can be accessed and used at will.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your &#039;&#039;Stowed&#039;&#039; and &#039;&#039;Readied&#039;&#039; Inventory are determined by your Pack, modified by any Class Features or other effects.  Stowed items cannot be accessed during a Combat Round without taking a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Complex &lt;/ins&gt;Action to Ready them.  Readied items can be accessed and used at will.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Equipment ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Equipment ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Ray</name></author>
	</entry>
	<entry>
		<id>https://wiki.moxpierogi.com/index.php?title=D1001-equiment&amp;diff=60&amp;oldid=prev</id>
		<title>Ray at 03:00, 23 January 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.moxpierogi.com/index.php?title=D1001-equiment&amp;diff=60&amp;oldid=prev"/>
		<updated>2026-01-23T03:00:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:00, 23 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Equipment Lists ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Equipment Lists ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;melee weapons, ranged weapons, armor, bags, belts, accessories, general items, lifestyle items, hirelings&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;melee weapons, ranged weapons, armor, bags, belts, accessories, general items, lifestyle items, hirelings&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Crew ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-59:rev-60:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Ray</name></author>
	</entry>
	<entry>
		<id>https://wiki.moxpierogi.com/index.php?title=D1001-equiment&amp;diff=59&amp;oldid=prev</id>
		<title>Ray: /* Inventory Slots */</title>
		<link rel="alternate" type="text/html" href="https://wiki.moxpierogi.com/index.php?title=D1001-equiment&amp;diff=59&amp;oldid=prev"/>
		<updated>2026-01-23T02:57:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Inventory Slots&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:57, 23 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Inventory Slots ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Inventory Slots ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Items and encumbrance are not tracked with weight directly, but rather by Slots.  Most items take a single Slot, whether they are a shovel, a book, a sword or a roast ham.  Some items, such as large weapons or armor, may take more Slots; similarly, particularly small items, such as potions or arrows may be able to fit 3 or even 12 to a Slot.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Items and encumbrance are not tracked with weight directly, but rather by Slots.  Most items take a single Slot, whether they are a shovel, a book, a sword or a roast ham.  Some items, such as large weapons or armor, may take more Slots; similarly, particularly small items, such as potions or arrows may be able to fit 3 or even 12 to a Slot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&lt;/del&gt;Stowed&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&lt;/del&gt;Readied&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &lt;/del&gt;Inventory are determined by your Pack, modified by any Class Features or other effects.  Stowed items cannot be accessed during a Combat Round without taking a Main Action to Ready them.  Readied items can be accessed and used at will.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;Stowed&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;Readied&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/ins&gt;Inventory are determined by your Pack, modified by any Class Features or other effects.  Stowed items cannot be accessed during a Combat Round without taking a Main Action to Ready them.  Readied items can be accessed and used at will.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Equipment ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Equipment ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to simply shoving items into a pack, you can equip items to gain additional benefits.  For instance, equipping a sword allows you to attack with it.  Equipped armor blocks damage.  Equipping a magic ring might improve your Defense or give you the ability to control fire.  Each character can have a limited number of pieces of Equipment of each type as follows:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to simply shoving items into a pack, you can equip items to gain additional benefits.  For instance, equipping a sword allows you to attack with it.  Equipped armor blocks damage.  Equipping a magic ring might improve your Defense or give you the ability to control fire.  Each character can have a limited number of pieces of Equipment of each type as follows:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Ray</name></author>
	</entry>
	<entry>
		<id>https://wiki.moxpierogi.com/index.php?title=D1001-equiment&amp;diff=58&amp;oldid=prev</id>
		<title>Ray: Created page with &quot;== Inventory == === Inventory Slots === Items and encumbrance are not tracked with weight directly, but rather by Slots.  Most items take a single Slot, whether they are a shovel, a book, a sword or a roast ham.  Some items, such as large weapons or armor, may take more Slots; similarly, particularly small items, such as potions or arrows may be able to fit 3 or even 12 to a Slot. Your **Stowed** and **Readied** Inventory are determined by your Pack, modified by any Clas...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.moxpierogi.com/index.php?title=D1001-equiment&amp;diff=58&amp;oldid=prev"/>
		<updated>2026-01-23T02:57:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Inventory == === Inventory Slots === Items and encumbrance are not tracked with weight directly, but rather by Slots.  Most items take a single Slot, whether they are a shovel, a book, a sword or a roast ham.  Some items, such as large weapons or armor, may take more Slots; similarly, particularly small items, such as potions or arrows may be able to fit 3 or even 12 to a Slot. Your **Stowed** and **Readied** Inventory are determined by your Pack, modified by any Clas...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Inventory ==&lt;br /&gt;
=== Inventory Slots ===&lt;br /&gt;
Items and encumbrance are not tracked with weight directly, but rather by Slots.  Most items take a single Slot, whether they are a shovel, a book, a sword or a roast ham.  Some items, such as large weapons or armor, may take more Slots; similarly, particularly small items, such as potions or arrows may be able to fit 3 or even 12 to a Slot.&lt;br /&gt;
Your **Stowed** and **Readied** Inventory are determined by your Pack, modified by any Class Features or other effects.  Stowed items cannot be accessed during a Combat Round without taking a Main Action to Ready them.  Readied items can be accessed and used at will.&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
In addition to simply shoving items into a pack, you can equip items to gain additional benefits.  For instance, equipping a sword allows you to attack with it.  Equipped armor blocks damage.  Equipping a magic ring might improve your Defense or give you the ability to control fire.  Each character can have a limited number of pieces of Equipment of each type as follows:&lt;br /&gt;
;Main Hand&lt;br /&gt;
:A substantial hand-held item, usually a weapon, though farm implements, books and even an umbrella would fit this type of slot.  Any sort of magical device being activated would also need access to a character&amp;#039;s free Main Hand to function properly&lt;br /&gt;
;Off-Hand&lt;br /&gt;
: Very similar to a Main Hand, but not as coordinated.  While weapons can be equipped here, usually his is only done with two-handed weapons or the rare character who uses a main-guache fighting style.  Shields are common Off-Hand hands as well&lt;br /&gt;
;Armor&lt;br /&gt;
: Any substantial combat gear from which a character intends to gain a bonus.  This is often reinforced animal hides or interlocked steel rings, but can also be a particularly well-enchanted undershirt in the right circumstances&lt;br /&gt;
;Accessory&lt;br /&gt;
: This is a catch-all for any sort of miscellaneous equipment.  Boots, helmets, cloaks, rings, necklaces and even crowns would all count as Accessories&lt;br /&gt;
;Accessory&lt;br /&gt;
: Same as above, but due to the open nature of this type of equipment, a character can benefit from multiple Accessories at once&lt;br /&gt;
These items still take up Inventory Slots.  Even if put in Stowed Slots, anything actively equipped is still counted as Readied and can be used at will.  For this reason, there is usually no benefit to putting Equipment into a character&amp;#039;s rare and valuable Readied Slots&lt;br /&gt;
=== Equipment Lists ===&lt;br /&gt;
melee weapons, ranged weapons, armor, bags, belts, accessories, general items, lifestyle items, hirelings&lt;/div&gt;</summary>
		<author><name>Ray</name></author>
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